AI Insights · Timothy · April 2022
Top 5 Boat Games Performance in Romania Q1 2022
Discover the performance trends of the top 5 boat games in Romania during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 boat games on a unified platform in Romania showcased varying performance trends in downloads, revenue, and active users. Below, we delve into the specifics for each of these games.
Port City: Ship Tycoon by Pixel Federation Games saw its weekly revenue peak at approximately $149 in early February, before experiencing a gradual decline to around $25 by the end of March. Weekly downloads demonstrated a significant spike in mid-January, reaching 1.8K, but tapered off to 104 by the last week of March. Similarly, weekly active users surged to 2K by late January but dwindled to 236 by the end of the quarter.
Flippy Race from Ketchapp had a consistent yet modest weekly revenue, peaking at $36 in late February. Weekly downloads and active users showed more dynamic trends, with downloads peaking at 1.4K in early February and active users reaching 2.2K around the same time. Both metrics saw fluctuations but maintained relatively high levels through the quarter.
Battle of Warships: Online by MobileGDC exhibited a steady increase in weekly downloads, peaking at 733 in late February. Weekly active users followed a similar trend, reaching a high of 1.2K in early March. The game also saw a minor revenue generation starting in mid-March, with figures around $19 by the end of the quarter.
Submarine Jump! from Kwalee Ltd experienced stable weekly downloads, with a notable peak of 718 in early January. Weekly active users showed a high of 1.4K in mid-January, gradually declining to 623 by the end of March. This game did not generate any revenue during the quarter.
Real Cruise Ship Driving Simul by Extreme Simulator saw a peak in weekly downloads of 533 in mid-February, although this number decreased to 216 by the end of March. The game’s weekly active users followed a similar pattern, reaching a high of 226 in mid-February and dropping to 125 by the end of the quarter. Revenue generation was negligible throughout the period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.